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<FONT color="green">001</FONT>    package org.bukkit.event.block;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    import org.bukkit.block.Block;<a name="line.3"></a>
<FONT color="green">004</FONT>    import org.bukkit.block.BlockState;<a name="line.4"></a>
<FONT color="green">005</FONT>    import org.bukkit.entity.Player;<a name="line.5"></a>
<FONT color="green">006</FONT>    import org.bukkit.event.Cancellable;<a name="line.6"></a>
<FONT color="green">007</FONT>    import org.bukkit.inventory.ItemStack;<a name="line.7"></a>
<FONT color="green">008</FONT>    <a name="line.8"></a>
<FONT color="green">009</FONT>    /**<a name="line.9"></a>
<FONT color="green">010</FONT>     * Called when a block is placed by a player<a name="line.10"></a>
<FONT color="green">011</FONT>     */<a name="line.11"></a>
<FONT color="green">012</FONT>    public class BlockPlaceEvent extends BlockEvent implements Cancellable {<a name="line.12"></a>
<FONT color="green">013</FONT>        protected boolean cancel;<a name="line.13"></a>
<FONT color="green">014</FONT>        protected boolean canBuild;<a name="line.14"></a>
<FONT color="green">015</FONT>        protected Block placedAgainst;<a name="line.15"></a>
<FONT color="green">016</FONT>        protected BlockState replacedBlockState;<a name="line.16"></a>
<FONT color="green">017</FONT>        protected ItemStack itemInHand;<a name="line.17"></a>
<FONT color="green">018</FONT>        protected Player player;<a name="line.18"></a>
<FONT color="green">019</FONT>    <a name="line.19"></a>
<FONT color="green">020</FONT>        public BlockPlaceEvent(Block placedBlock, BlockState replacedBlockState, Block placedAgainst, ItemStack itemInHand, Player thePlayer, boolean canBuild) {<a name="line.20"></a>
<FONT color="green">021</FONT>            super(Type.BLOCK_PLACE, placedBlock);<a name="line.21"></a>
<FONT color="green">022</FONT>            this.placedAgainst = placedAgainst;<a name="line.22"></a>
<FONT color="green">023</FONT>            this.itemInHand = itemInHand;<a name="line.23"></a>
<FONT color="green">024</FONT>            this.player = thePlayer;<a name="line.24"></a>
<FONT color="green">025</FONT>            this.replacedBlockState = replacedBlockState;<a name="line.25"></a>
<FONT color="green">026</FONT>            this.canBuild = canBuild;<a name="line.26"></a>
<FONT color="green">027</FONT>            cancel = false;<a name="line.27"></a>
<FONT color="green">028</FONT>        }<a name="line.28"></a>
<FONT color="green">029</FONT>    <a name="line.29"></a>
<FONT color="green">030</FONT>        /**<a name="line.30"></a>
<FONT color="green">031</FONT>         * Gets the cancellation state of this event. A cancelled event will not<a name="line.31"></a>
<FONT color="green">032</FONT>         * be executed in the server, but will still pass to other plugins<a name="line.32"></a>
<FONT color="green">033</FONT>         *<a name="line.33"></a>
<FONT color="green">034</FONT>         * @return true if this event is cancelled<a name="line.34"></a>
<FONT color="green">035</FONT>         */<a name="line.35"></a>
<FONT color="green">036</FONT>        public boolean isCancelled() {<a name="line.36"></a>
<FONT color="green">037</FONT>            return cancel;<a name="line.37"></a>
<FONT color="green">038</FONT>        }<a name="line.38"></a>
<FONT color="green">039</FONT>    <a name="line.39"></a>
<FONT color="green">040</FONT>        /**<a name="line.40"></a>
<FONT color="green">041</FONT>         * Sets the cancellation state of this event. A cancelled event will not<a name="line.41"></a>
<FONT color="green">042</FONT>         * be executed in the server, but will still pass to other plugins<a name="line.42"></a>
<FONT color="green">043</FONT>         *<a name="line.43"></a>
<FONT color="green">044</FONT>         * @param cancel true if you wish to cancel this event<a name="line.44"></a>
<FONT color="green">045</FONT>         */<a name="line.45"></a>
<FONT color="green">046</FONT>        public void setCancelled(boolean cancel) {<a name="line.46"></a>
<FONT color="green">047</FONT>            this.cancel = cancel;<a name="line.47"></a>
<FONT color="green">048</FONT>        }<a name="line.48"></a>
<FONT color="green">049</FONT>    <a name="line.49"></a>
<FONT color="green">050</FONT>        /**<a name="line.50"></a>
<FONT color="green">051</FONT>         * Gets the player who placed this block<a name="line.51"></a>
<FONT color="green">052</FONT>         *<a name="line.52"></a>
<FONT color="green">053</FONT>         * @return Player who placed the block<a name="line.53"></a>
<FONT color="green">054</FONT>         */<a name="line.54"></a>
<FONT color="green">055</FONT>        public Player getPlayer() {<a name="line.55"></a>
<FONT color="green">056</FONT>            return player;<a name="line.56"></a>
<FONT color="green">057</FONT>        }<a name="line.57"></a>
<FONT color="green">058</FONT>    <a name="line.58"></a>
<FONT color="green">059</FONT>        /**<a name="line.59"></a>
<FONT color="green">060</FONT>         * Clarity method for getting the placed block. Not really needed<a name="line.60"></a>
<FONT color="green">061</FONT>         * except for reasons of clarity<a name="line.61"></a>
<FONT color="green">062</FONT>         *<a name="line.62"></a>
<FONT color="green">063</FONT>         * @return Block the block that was placed<a name="line.63"></a>
<FONT color="green">064</FONT>         */<a name="line.64"></a>
<FONT color="green">065</FONT>        public Block getBlockPlaced() {<a name="line.65"></a>
<FONT color="green">066</FONT>            return getBlock();<a name="line.66"></a>
<FONT color="green">067</FONT>        }<a name="line.67"></a>
<FONT color="green">068</FONT>    <a name="line.68"></a>
<FONT color="green">069</FONT>        /**<a name="line.69"></a>
<FONT color="green">070</FONT>         * Returns the state of the block which was replaced. Material type air mostly.<a name="line.70"></a>
<FONT color="green">071</FONT>         *<a name="line.71"></a>
<FONT color="green">072</FONT>         * @return BlockState of block which was replaced.<a name="line.72"></a>
<FONT color="green">073</FONT>         */<a name="line.73"></a>
<FONT color="green">074</FONT>        public BlockState getBlockReplacedState() {<a name="line.74"></a>
<FONT color="green">075</FONT>            return this.replacedBlockState;<a name="line.75"></a>
<FONT color="green">076</FONT>        }<a name="line.76"></a>
<FONT color="green">077</FONT>    <a name="line.77"></a>
<FONT color="green">078</FONT>        /**<a name="line.78"></a>
<FONT color="green">079</FONT>         * Get the block that this block was placed against<a name="line.79"></a>
<FONT color="green">080</FONT>         *<a name="line.80"></a>
<FONT color="green">081</FONT>         * @return Block the block that the new block was placed against<a name="line.81"></a>
<FONT color="green">082</FONT>         */<a name="line.82"></a>
<FONT color="green">083</FONT>        public Block getBlockAgainst() {<a name="line.83"></a>
<FONT color="green">084</FONT>            return placedAgainst;<a name="line.84"></a>
<FONT color="green">085</FONT>        }<a name="line.85"></a>
<FONT color="green">086</FONT>    <a name="line.86"></a>
<FONT color="green">087</FONT>        /**<a name="line.87"></a>
<FONT color="green">088</FONT>         * Returns the item in your hand when you placed the block<a name="line.88"></a>
<FONT color="green">089</FONT>         *<a name="line.89"></a>
<FONT color="green">090</FONT>         * @return ItemStack the item in your hand when placing the block<a name="line.90"></a>
<FONT color="green">091</FONT>         */<a name="line.91"></a>
<FONT color="green">092</FONT>        public ItemStack getItemInHand() {<a name="line.92"></a>
<FONT color="green">093</FONT>            return itemInHand;<a name="line.93"></a>
<FONT color="green">094</FONT>        }<a name="line.94"></a>
<FONT color="green">095</FONT>    <a name="line.95"></a>
<FONT color="green">096</FONT>        /**<a name="line.96"></a>
<FONT color="green">097</FONT>         * Gets the value whether the player would be allowed to build here.<a name="line.97"></a>
<FONT color="green">098</FONT>         * Defaults to spawn if the server was going to stop them (such as, the<a name="line.98"></a>
<FONT color="green">099</FONT>         * player is in Spawn). Note that this is an entirely different check<a name="line.99"></a>
<FONT color="green">100</FONT>         * than BLOCK_CANBUILD, as this refers to a player, not universe-physics<a name="line.100"></a>
<FONT color="green">101</FONT>         * rule like cactus on dirt.<a name="line.101"></a>
<FONT color="green">102</FONT>         *<a name="line.102"></a>
<FONT color="green">103</FONT>         * @return boolean whether the server would allow a player to build here<a name="line.103"></a>
<FONT color="green">104</FONT>         */<a name="line.104"></a>
<FONT color="green">105</FONT>        public boolean canBuild() {<a name="line.105"></a>
<FONT color="green">106</FONT>            return this.canBuild;<a name="line.106"></a>
<FONT color="green">107</FONT>        }<a name="line.107"></a>
<FONT color="green">108</FONT>    <a name="line.108"></a>
<FONT color="green">109</FONT>        /**<a name="line.109"></a>
<FONT color="green">110</FONT>         * Sets the canBuild state of this event. Set to true if you want the<a name="line.110"></a>
<FONT color="green">111</FONT>         * player to be able to build.<a name="line.111"></a>
<FONT color="green">112</FONT>         *<a name="line.112"></a>
<FONT color="green">113</FONT>         * @param canBuild true if you want the player to be able to build<a name="line.113"></a>
<FONT color="green">114</FONT>         */<a name="line.114"></a>
<FONT color="green">115</FONT>        public void setBuild(boolean canBuild) {<a name="line.115"></a>
<FONT color="green">116</FONT>            this.canBuild = canBuild;<a name="line.116"></a>
<FONT color="green">117</FONT>        }<a name="line.117"></a>
<FONT color="green">118</FONT>    }<a name="line.118"></a>




























































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